Version 1.4: Hello to big bosses


A large patch coming in that took a while to develop. We are finally welcoming some difficult bosses for yall to be butchered by ...

v1.4 :
    New Items : Mana Potion, Shadow Minion Spell
    Base Changes : Bank Chest has been moved to a more isolated location
    New Features : Achievement system for mob hunting milestones
    New Bosses : Shadow Emperor, Giant Bat
    UI Changes : Spell descriptions now show their mana cost
    Bug Fixes : Poison will now clear upon death, sword hitbox will turn off upon death


Two new bosses have joined us in the game, and each has their own trigger conditions.

The giant bat will spawn every 2-3 nights after at least 100 bats (of any kind) are killed on a single map. Although you can't really run from the boss, do note the boss will run away once morning arrives. 

On the other hand, the Shadow Emperor can be fought by finding and destroying the runestone with an eye symbol which will randomly spawn anywhere on the map (even in already generated biomes). Of course, this sinister stone will spawn more often at night ... but it's easier to fight the boss in the day, just saying. After beating this boss for the first time, you will learn the Shadow Minion Spell, which can be used to summon shadow minions to fight for you!

On a side note, a small achievement system is now implemented for the heavy grinders. Once you grind enough of a certain type of mob, you will be rewarded a trophy. This can serve as decoration in your inventory or it can be sold for a hefty sum of gold. Heh.

Then, there's the relatively overpowered Mana potion. Why is it OP? It's because there's no cooldown on drinking it. You can understand how that will break the game ... assuming you can afford it.

Files

Wolfiecraft.exe 32 MB
Sep 08, 2020

Get Wolfiecraft

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.